Stakataka
Ultra Sun

It appeared from an Ultra Wormhole. Each one appears to be made up of many life-forms stacked one on top of each other.

Ultra Moon

When stone walls started moving and attacking, the brute’s true identity was this mysterious life-form, which brings to mind an Ultra Beast.

Pokédex & Training Data

Classification Rampart Pokémon
Height 5.5 m (18'01")
Weight 820.0 kg (1807.8 lbs)
Abilities
EV Yield +3 defense
Catch Rate 30
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Alola (US/UM) #392
National #805

Game Locations

Poni Grove Area

Learned Moves

Level Up Moves

Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
5 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
11 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
17 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
19 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
23 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
31 Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
37 Iron Defense
— — 15 Raises the user’s Defense by two stages.
43 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
47 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
53 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
61 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
— — 5 Prevents the target from leaving battle.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Recycle
— — 10 User recovers the item it last used up.
Role Play
— — 10 Copies the target’s ability.
Skill Swap
— — 10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 61
Attack 131
Defense 211
Sp. Atk 53
Sp. Def 101
Speed 13
Total 570

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
4x
0x
4x
0.25x
0.5x
0.5x
0.5x
0.5x
0.5x