Stakataka
Ultra Sun

It appeared from an Ultra Wormhole. Each one appears to be made up of many life-forms stacked one on top of each other.

Ultra Moon

When stone walls started moving and attacking, the brute’s true identity was this mysterious life-form, which brings to mind an Ultra Beast.

Pokédex Data

Classification Rampart Pokémon
Height 5.5 m (18'01")
Weight 820.0 kg (1807.8 lbs)
Abilities

Game Locations

  • Poni Grove Area

Training

EV Yield +3 defense
Catch Rate 30
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
10 Prevents any moves from hitting the user this turn.
5 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
11 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
17 Bide
10 User waits for two turns, then hits back for twice the damage it took.
19 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
23 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
31 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
37 Iron Defense
15 Raises the user's Defense by two stages.
43 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
47 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
53 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
61 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
5 Prevents the target from leaving battle.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Recycle
10 User recovers the item it last used up.
Role Play
10 Copies the target's ability.
Skill Swap
10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 61
Attack 131
Defense 211
Sp. Atk 53
Sp. Def 101
Speed 13
Total 570

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
4x
0x
4x
0.25x
0.5x
0.5x
0.5x
0.5x
0.5x