Sun
This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.
Moon
Its mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.
Ultra Sun
It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
Ultra Moon
Built roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.
Pokédex Data
Classification
Artificial Pokémon
Height
1.0 m (3'03")
Weight
80.5 kg (177.5 lbs)
Abilities
Game Locations
- Hauoli City Main
Training
EV Yield
+3 Sp. Atk
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
1 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Shift Gear | — | — | 10 | Raises the user's Attack by one stage and its Speed by two stages. | |
1 | Crafty Shield | — | — | 10 | Protects all friendly Pokémon from non-damaging moves. | |
1 | Gear Up | — | — | 20 | Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage. | |
9 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
17 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
25 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
33 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
41 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
49 | Fleur Cannon | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
57 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
65 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
73 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |
81 | Aura Sphere | 80 | — | 20 | Never misses. | |
89 | Heart Swap | — | — | 10 | User and target swap stat changes. | |
97 | Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
1 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Shift Gear | — | — | 10 | Raises the user's Attack by one stage and its Speed by two stages. | |
1 | Crafty Shield | — | — | 10 | Protects all friendly Pokémon from non-damaging moves. | |
1 | Gear Up | — | — | 20 | Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage. | |
9 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
17 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
25 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
33 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
41 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
49 | Fleur Cannon | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
57 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
65 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
73 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |
81 | Aura Sphere | 80 | — | 20 | Never misses. | |
89 | Heart Swap | — | — | 10 | User and target swap stat changes. | |
97 | Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
80
Attack
95
Defense
115
Sp. Atk
130
Sp. Def
115
Speed
65
Total
600
Type Defenses
(vs. Gen 6+ rules)
Original Magearna

This form is cosmetic and shares its base stats with the standard form.