Magearna

Alternate Forms

magearna
Base
Sun

This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.

Moon

Its mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.

Ultra Sun

It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.

Ultra Moon

Built roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.

Pokédex Data

Classification Artificial Pokémon
Height 1.0 m (3'03")
Weight 80.5 kg (177.5 lbs)
Abilities

Game Locations

  • Hauoli City Main

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
1 Shift Gear
10 Raises the user's Attack by one stage and its Speed by two stages.
1 Crafty Shield
10 Protects all friendly Pokémon from non-damaging moves.
1 Gear Up
20 Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage.
9 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
17 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
25 Mirror Shot
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
33 Mind Reader
5 Ensures that the user's next move will hit the target.
41 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Fleur Cannon
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
57 Iron Defense
15 Raises the user's Defense by two stages.
65 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
73 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
81 Aura Sphere
80 20 Never misses.
89 Heart Swap
10 User and target swap stat changes.
97 Trump Card
5 Power increases when this move has less PP, up to a maximum of 200.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
1 Shift Gear
10 Raises the user's Attack by one stage and its Speed by two stages.
1 Crafty Shield
10 Protects all friendly Pokémon from non-damaging moves.
1 Gear Up
20 Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage.
9 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
17 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
25 Mirror Shot
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
33 Mind Reader
5 Ensures that the user's next move will hit the target.
41 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Fleur Cannon
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
57 Iron Defense
15 Raises the user's Defense by two stages.
65 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
73 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
81 Aura Sphere
80 20 Never misses.
89 Heart Swap
10 User and target swap stat changes.
97 Trump Card
5 Power increases when this move has less PP, up to a maximum of 200.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM63 Embargo
100% 15 Target cannot use held items.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 80
Attack 95
Defense 115
Sp. Atk 130
Sp. Def 115
Speed 65
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.5x
0.25x
0.5x
0x
0.5x
0.5x

Original Magearna

Original Magearna

This form is cosmetic and shares its base stats with the standard form.