
Sun
The heavy control mask it wears suppresses its intrinsic capabilities. This Pokémon has some hidden special power.
Moon
Due to the danger that this synthetic Pokémon may go on a rampage, it wears a control mask to restrain its power.
Ultra Sun
A Pokémon weapon developed for a specific mission, it went berserk during an experiment, so it was cryogenically frozen.
Ultra Moon
There’s danger of its going on a rampage, so its true power is sealed away beneath its control mask.
Pokédex Data
Classification
Synthetic Pokémon
Height
1.9 m (6'03")
Weight
120.5 kg (265.7 lbs)
Abilities
Game Locations
- Aether Paradise 2f
- Ancient Poni Path Area
Training
EV Yield
+2 hp
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
15 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
20 | Aerial Ace | 60 | — | 20 | Never misses. | |
25 | Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |
30 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
35 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
40 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
45 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
50 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
55 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
60 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
65 | Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
70 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
75 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
80 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
85 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
15 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
20 | Aerial Ace | 60 | — | 20 | Never misses. | |
25 | Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |
30 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
35 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
40 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
45 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
50 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
55 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
60 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
65 | Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
70 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
75 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
80 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
85 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM02 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
95
Attack
95
Defense
95
Sp. Atk
95
Sp. Def
95
Speed
59
Total
534
Type Defenses
(vs. Gen 6+ rules)