Cutiefly
Sun

It feeds on the nectar and pollen of flowers. Because it’s able to sense auras, it can identify which flowers are about to bloom.

Moon

Myriads of Cutiefly flutter above the heads of people who have auras resembling those of flowers.

Ultra Sun

Nectar and pollen are its favorite fare. In fields of flowers, it gets into skirmishes with Butterfree over food.

Ultra Moon

Cutiefly can pick up the auras of living things. It skillfully reads those auras to predict its foes’ movements and make fools of them.

Evolution Chain

cutiefly
Cutiefly
Level 25
ribombee
Ribombee

Pokédex & Training Data

Classification Bee Fly Pokémon
Height 0.1 m (0'04")
Weight 0.2 kg (0.4 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug, Fairy

Pokédex Numbers

Alola (S/M) #083
Alola (US/UM) #098
Galar (Sw/Sh) #187
National #742
Kitakami #016

Held Items

Honey 5%

Game Locations

Alola Route 2 North
Alola Route 3 North
Alola Route 3 South
Melemele Meadow Area
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
7 Stun Spore
— 75% 30 Paralyzes the target.
10 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
13 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
16 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
21 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
26 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
31 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
36 Aromatherapy
— — 5 Cures the entire party of major status effects.
41 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
7 Stun Spore
— 75% 30 Paralyzes the target.
10 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
13 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
16 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
21 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
26 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
31 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
36 Aromatherapy
— — 5 Cures the entire party of major status effects.
41 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Covet
60 100% 25 Takes the target’s item.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Magic Room
— — 10 Negates held items for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Trick
— 100% 10 User and target swap items.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Bestow
— — 15 Gives the user’s held item to the target.
Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
Skill Swap
— — 10 User and target swap abilities.
Speed Swap
— — 10 Exchanges the user’s Speed with the target’s.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Bestow
— — 15 Gives the user’s held item to the target.
Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
Powder
— 100% 20 Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.
Skill Swap
— — 10 User and target swap abilities.
Speed Swap
— — 10 Exchanges the user’s Speed with the target’s.
Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.

Base Stats

Hp 40
Attack 45
Defense 40
Sp. Atk 55
Sp. Def 40
Speed 84
Total 304

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
2x
0.5x
2x
0.5x
2x
0x
0.5x
2x