
Sun
It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew fur.
Moon
It just throws punches indiscriminately. In times of desperation, it can lop off its own pincers and fire them like rockets.
Ultra Sun
It stores coldness in its pincers and pummels its foes. It can even smash thick walls of ice to bits!
Ultra Moon
Before it stops to think, it just starts pummeling. There are records of its turning back avalanches with a flurry of punches.
Pokédex Data
Classification
Woolly Crab Pokémon
Height
1.7 m (5'07")
Weight
180.0 kg (396.8 lbs)
Abilities
- Hyper Cutter
- Iron Fist
- Anger Point (Hidden)
Held Items
Cheri Berry
5%
Training
EV Yield
+2 attack
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water3
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
1 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
5 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
9 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
17 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
22 | Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
25 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
29 | Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
33 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
37 | Ice Hammer | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
42 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
45 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
49 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
1 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
5 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
9 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
17 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
22 | Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
25 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
29 | Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
33 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
37 | Ice Hammer | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
42 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
45 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
49 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
97
Attack
132
Defense
77
Sp. Atk
62
Sp. Def
67
Speed
43
Total
478
Type Defenses
(vs. Gen 6+ rules)