Crabominable
Sun

It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew fur.

Moon

It just throws punches indiscriminately. In times of desperation, it can lop off its own pincers and fire them like rockets.

Ultra Sun

It stores coldness in its pincers and pummels its foes. It can even smash thick walls of ice to bits!

Ultra Moon

Before it stops to think, it just starts pummeling. There are records of its turning back avalanches with a flurry of punches.

Evolution Chain

crabrawler
Crabrawler
at mount lanakila
crabominable
Crabominable

Pokédex Data

Classification Woolly Crab Pokémon
Height 1.7 m (5'07")
Weight 180.0 kg (396.8 lbs)
Abilities

Held Items

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
5 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
9 Leer
100% 30 Lowers the target's Defense by one stage.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
17 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
25 Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
29 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Ice Hammer
100 90% 10 Lowers user's Speed by one stage.
42 Iron Defense
15 Raises the user's Defense by two stages.
45 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
49 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
5 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
9 Leer
100% 30 Lowers the target's Defense by one stage.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
17 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
25 Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
29 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Ice Hammer
100 90% 10 Lowers user's Speed by one stage.
42 Iron Defense
15 Raises the user's Defense by two stages.
45 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
49 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 97
Attack 132
Defense 77
Sp. Atk 62
Sp. Def 67
Speed 43
Total 478

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x
0.5x
0.5x
2x
2x