Volcanion
No entry available for this game era.

Pokédex & Training Data

Classification Steam Pokémon
Height 1.7 m (5'07")
Weight 195.0 kg (429.9 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 100
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

National #721

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
1 Steam Eruption
110 95% 5 Has a 30% chance to burn the target.
8 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
11 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
15 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
21 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
32 Scald
80 100% 15 Has a 30% chance to burn the target.
40 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
46 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
58 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
65 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
76 Explosion
250 100% 5 User faints.
85 Steam Eruption
110 95% 5 Has a 30% chance to burn the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
1 Steam Eruption
110 95% 5 Has a 30% chance to burn the target.
8 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
11 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
15 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
21 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
32 Scald
80 100% 15 Has a 30% chance to burn the target.
40 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
46 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
58 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
65 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
76 Explosion
250 100% 5 User faints.
85 Steam Eruption
110 95% 5 Has a 30% chance to burn the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 80
Attack 110
Defense 120
Sp. Atk 130
Sp. Def 90
Speed 70
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.25x
2x
0.5x
2x
0.25x
0.5x