Yveltal
No entry available for this game era.

Pokédex & Training Data

Classification Destruction Pokémon
Height 5.8 m (19'00")
Weight 203.0 kg (447.5 lbs)
Abilities
EV Yield +3 hp
Catch Rate 45
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Kalos (Mountain) #149
National #717

Game Locations

Ultra Space Ultra Space Wilds Cliff
Ultra Space Wilds Cliff

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
1 Roost
— — 5 Heals the user by half its max HP.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
5 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
18 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
26 Oblivion Wing
80 100% 10 Drains 75% of the damage inflicted to heal the user.
35 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
44 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
51 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
55 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
59 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
63 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
72 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
80 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
88 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
93 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
1 Roost
— — 5 Heals the user by half its max HP.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
5 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
18 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
26 Oblivion Wing
80 100% 10 Drains 75% of the damage inflicted to heal the user.
35 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
44 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
51 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
55 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
59 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
63 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
72 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
80 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
88 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
93 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 126
Attack 131
Defense 95
Sp. Atk 131
Sp. Def 98
Speed 99
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0x
2x
0.5x
0.5x
2x