Yveltal
No entry available for this game era.

Pokédex Data

Classification Destruction Pokémon
Height 5.8 m (19'00")
Weight 203.0 kg (447.5 lbs)
Abilities

Game Locations

  • Ultra Space Ultra Space Wilds Cliff
  • Ultra Space Wilds Cliff

Training

EV Yield +3 hp
Catch Rate 45
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
1 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
1 Roost
5 Heals the user by half its max HP.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
5 Double Team
15 Raises the user's evasion by one stage.
10 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
18 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
26 Oblivion Wing
80 100% 10 Drains 75% of the damage inflicted to heal the user.
35 Disable
100% 20 Disables the target's last used move for 1-8 turns.
44 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
51 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
55 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
59 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
63 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
72 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
80 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
88 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
93 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
1 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
1 Roost
5 Heals the user by half its max HP.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
5 Double Team
15 Raises the user's evasion by one stage.
10 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
18 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
26 Oblivion Wing
80 100% 10 Drains 75% of the damage inflicted to heal the user.
35 Disable
100% 20 Disables the target's last used move for 1-8 turns.
44 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
51 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
55 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
59 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
63 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
72 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
80 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
88 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
93 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 126
Attack 131
Defense 95
Sp. Atk 131
Sp. Def 98
Speed 99
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0x
2x
0.5x
0.5x
2x