Xerneas
No entry available for this game era.

Pokédex Data

Classification Life Pokémon
Height 3.0 m (9'10")
Weight 215.0 kg (474.0 lbs)
Abilities

Game Locations

  • Ultra Space Ultra Space Wilds Rocky
  • Ultra Space Wilds Crag

Training

EV Yield +3 hp
Catch Rate 45
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Aromatherapy
5 Cures the entire party of major status effects.
1 Heal Pulse
10 Heals the target for half its max HP.
5 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
10 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
18 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
26 Geomancy
10 Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages.
35 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
44 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
51 Night Slash
70 100% 15 Has an increased chance for a critical hit.
55 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
59 Psych Up
10 Discards the user's stat changes and copies the target's.
63 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
72 Nature Power
20 Uses a move which depends upon the terrain.
80 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
88 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
93 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Aromatherapy
5 Cures the entire party of major status effects.
1 Heal Pulse
10 Heals the target for half its max HP.
5 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
10 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
18 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
26 Geomancy
10 Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages.
35 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
44 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
51 Night Slash
70 100% 15 Has an increased chance for a critical hit.
55 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
59 Psych Up
10 Discards the user's stat changes and copies the target's.
63 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
72 Nature Power
20 Uses a move which depends upon the terrain.
80 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
88 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
93 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 126
Attack 131
Defense 95
Sp. Atk 131
Sp. Def 98
Speed 99
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x