Xerneas
No entry available for this game era.

Pokédex & Training Data

Classification Life Pokémon
Height 3.0 m (9'10")
Weight 215.0 kg (474.0 lbs)
Abilities
EV Yield +3 hp
Catch Rate 45
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Kalos (Mountain) #148
National #716

Game Locations

Ultra Space Ultra Space Wilds Rocky
Ultra Space Wilds Crag

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Aromatherapy
— — 5 Cures the entire party of major status effects.
1 Heal Pulse
— — 10 Heals the target for half its max HP.
5 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
10 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
18 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
26 Geomancy
— — 10 Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages.
35 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
44 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
51 Night Slash
70 100% 15 Has an increased chance for a critical hit.
55 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
59 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
63 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
72 Nature Power
— — 20 Uses a move which depends upon the terrain.
80 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
88 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
93 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Aromatherapy
— — 5 Cures the entire party of major status effects.
1 Heal Pulse
— — 10 Heals the target for half its max HP.
5 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
10 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
18 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
26 Geomancy
— — 10 Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages.
35 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
44 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
51 Night Slash
70 100% 15 Has an increased chance for a critical hit.
55 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
59 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
63 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
72 Nature Power
— — 20 Uses a move which depends upon the terrain.
80 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
88 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
93 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 126
Attack 131
Defense 95
Sp. Atk 131
Sp. Def 98
Speed 99
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x