Helioptile
No entry available for this game era.

Evolution Chain

helioptile
Helioptile
heliolisk
Heliolisk

Pokédex & Training Data

Classification Generator Pokémon
Height 0.5 m (1'08")
Weight 6.0 kg (13.2 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Kalos (Coastal) #046
Galar (Sw/Sh) #318
National #694

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
6 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
13 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
22 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
25 Parabolic Charge
65 100% 20 Heals the user for half the total damage dealt to all targets.
31 Thunder Wave
— 90% 20 Paralyzes the target.
35 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
40 Volt Switch
70 100% 20 User must switch out after attacking.
45 Electrify
— — 20 Changes the target’s move’s type to electric if it hasn’t moved yet this turn.
49 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
6 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
13 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
22 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
25 Parabolic Charge
65 100% 20 Heals the user for half the total damage dealt to all targets.
31 Thunder Wave
— 90% 20 Paralyzes the target.
35 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
40 Volt Switch
70 100% 20 User must switch out after attacking.
45 Electrify
— — 20 Changes the target’s move’s type to electric if it hasn’t moved yet this turn.
49 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Camouflage
— — 20 User’s type changes to match the terrain.
Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
Glare
— 100% 30 Paralyzes the target.

Base Stats

Hp 44
Attack 38
Defense 33
Sp. Atk 61
Sp. Def 43
Speed 70
Total 289

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.5x
0x
0.5x