Furfrou
Ultra Sun

There was an era when aristocrats would compete to see who could trim their Furfrou’s fur into the most exquisite style.

Ultra Moon

Left alone, its fur will grow longer and longer, but it will only allow someone it trusts to cut it.

Pokédex & Training Data

Classification Poodle Pokémon
Height 1.2 m (3'11")
Weight 28.0 kg (61.7 lbs)
Abilities
EV Yield +1 speed
Catch Rate 160
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kalos (Central) #093
Alola (US/UM) #030
National #676

Game Locations

Alola Route 2 South
Ancient Poni Path Area
Hauoli City Shopping District
Poni Wilds Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
15 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
22 Bite
60 100% 25 Has a 30% chance to make the target flinch.
27 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
33 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
35 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
38 Charm
— 100% 20 Lowers the target’s Attack by two stages.
42 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
48 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
15 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
22 Bite
60 100% 25 Has a 30% chance to make the target flinch.
27 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
33 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
35 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
38 Charm
— 100% 20 Lowers the target’s Attack by two stages.
42 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
48 Cotton Guard
— — 10 Raises the user’s Defense by three stages.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Mimic
— — 10 Copies the target’s last used move.
Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
Role Play
— — 10 Copies the target’s ability.
Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.

Base Stats

Hp 75
Attack 80
Defense 60
Sp. Atk 65
Sp. Def 90
Speed 102
Total 472

Type Defenses

(vs. Gen 6+ rules)

2x
0x