Gogoat
No entry available for this game era.

Evolution Chain

skiddo
Skiddo
Level 32
gogoat
Gogoat

Pokédex Data

Classification Mount Pokémon
Height 1.7 m (5'07")
Weight 91.0 kg (200.6 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
1 Aerial Ace
60 20 Never misses.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
9 Tail Whip
100% 30 Lowers the target's Defense by one stage.
12 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
16 Worry Seed
100% 10 Changes the target's ability to Insomnia.
20 Synthesis
5 Heals the user by half its max HP. Affected by weather.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
26 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
30 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
34 Bulk Up
20 Raises the user's Attack and Defense by one stage.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
55 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
58 Milk Drink
5 Heals the user by half its max HP.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
1 Aerial Ace
60 20 Never misses.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
9 Tail Whip
100% 30 Lowers the target's Defense by one stage.
12 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
16 Worry Seed
100% 10 Changes the target's ability to Insomnia.
20 Synthesis
5 Heals the user by half its max HP. Affected by weather.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
26 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
30 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
34 Bulk Up
20 Raises the user's Attack and Defense by one stage.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
55 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
58 Milk Drink
5 Heals the user by half its max HP.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 123
Attack 100
Defense 62
Sp. Atk 97
Sp. Def 81
Speed 68
Total 531

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x