Gogoat
No entry available for this game era.

Evolution Chain

skiddo
Skiddo
Level 32
gogoat
Gogoat

Pokédex & Training Data

Classification Mount Pokémon
Height 1.7 m (5'07")
Weight 91.0 kg (200.6 lbs)
Abilities
EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kalos (Central) #090
Paldea (S/V) #222
National #673

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
1 Aerial Ace
60 — 20 Never misses.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
9 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
12 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
16 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
20 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
26 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
30 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
34 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
55 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
58 Milk Drink
— — 5 Heals the user by half its max HP.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
1 Aerial Ace
60 — 20 Never misses.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
9 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
12 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
16 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
20 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
26 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
30 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
34 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
55 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
58 Milk Drink
— — 5 Heals the user by half its max HP.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 123
Attack 100
Defense 62
Sp. Atk 97
Sp. Def 81
Speed 68
Total 531

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x