Chesnaught
No entry available for this game era.

Evolution Chain

chespin
Chespin
Level 16
quilladin
Quilladin
Level 36
chesnaught
Chesnaught

Pokédex Data

Classification Spiny Armor Pokémon
Height 1.6 m (5'03")
Weight 90.0 kg (198.4 lbs)
Abilities

Game Locations

  • Exeggutor Island Area

Training

EV Yield +3 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Belly Drum
10 User pays half its max HP to max out its Attack.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Spiky Shield
10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
5 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
8 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
19 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
35 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
41 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
54 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
60 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
66 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
72 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
78 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Belly Drum
10 User pays half its max HP to max out its Attack.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Spiky Shield
10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
5 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
8 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
19 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
35 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
41 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
54 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
60 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
66 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
72 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
78 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Worry Seed
100% 10 Changes the target's ability to Insomnia.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 88
Attack 107
Defense 122
Sp. Atk 74
Sp. Def 75
Speed 64
Total 530

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
4x
2x
0.5x
0.5x
2x