Meloetta

Alternate Forms

No entry available for this game era.

Pokédex & Training Data

Classification Melody Pokémon
Height 0.6 m (1'12")
Weight 6.5 kg (14.3 lbs)
Abilities
EV Yield +1 Sp. Atk
+1 Sp. Def
+1 speed
Catch Rate 3
Base Friendship 100
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Unova (B/W) #154
Unova (B2/W2) #299
National #648

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sing
— 55% 15 Puts the target to sleep.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Round
60 100% 15 Has double power if it’s used more than once per turn.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Confusion
50 100% 25 Has a 10% chance to confuse the target.
16 Sing
— 55% 15 Puts the target to sleep.
21 Teeter Dance
— 100% 20 Confuses the target.
26 Acrobatics
55 100% 15 Has double power if the user has no held item.
31 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
36 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
43 U Turn
70 100% 20 User must switch out after attacking.
50 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
57 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
64 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
71 Role Play
— — 10 Copies the target’s ability.
78 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
85 Perish Song
— — 5 User and target both faint after three turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sing
— 55% 15 Puts the target to sleep.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Round
60 100% 15 Has double power if it’s used more than once per turn.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Confusion
50 100% 25 Has a 10% chance to confuse the target.
16 Sing
— 55% 15 Puts the target to sleep.
21 Teeter Dance
— 100% 20 Confuses the target.
26 Acrobatics
55 100% 15 Has double power if the user has no held item.
31 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
36 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
43 U Turn
70 100% 20 User must switch out after attacking.
50 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
57 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
64 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
71 Role Play
— — 10 Copies the target’s ability.
78 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
85 Perish Song
— — 5 User and target both faint after three turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Relic Song
75 100% 10 Has a 10% chance to put the target to sleep.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Covet
60 100% 25 Takes the target’s item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Recycle
— — 10 User recovers the item it last used up.
Relic Song
75 100% 10 Has a 10% chance to put the target to sleep.
Role Play
— — 10 Copies the target’s ability.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 100
Attack 77
Defense 77
Sp. Atk 128
Sp. Def 128
Speed 90
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0x
2x