Beheeyem
Ultra Sun

With its psychic powers, it rewrites its opponents’ memories. You, too, may have already had your memories rewritten.

Ultra Moon

It has strong psychic powers. Using its fingers that flash three different colors, it controls its opponents and rewrites their memories.

Evolution Chain

elgyem
Elgyem
Level 42
beheeyem
Beheeyem

Pokédex Data

Classification Cerebral Pokémon
Height 1.0 m (3'03")
Weight 34.5 kg (76.1 lbs)
Abilities

Training

EV Yield +2 Sp. Atk
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Miracle Eye
40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
1 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
1 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
1 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
1 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
4 Growl
100% 40 Lowers the target's Attack by one stage.
8 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
11 Miracle Eye
40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
15 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
18 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
22 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
25 Imprison
10 Prevents the target from using any moves that the user also knows.
29 Simple Beam
100% 15 Changes the target's ability to Simple.
32 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
36 Psych Up
10 Discards the user's stat changes and copies the target's.
39 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
50 Recover
5 Heals the user by half its max HP.
56 Guard Split
10 Averages Defense and Special Defense with the target.
58 Power Split
10 Averages Attack and Special Attack with the target.
63 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
68 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Miracle Eye
40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
1 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
1 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
1 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
1 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
4 Growl
100% 40 Lowers the target's Attack by one stage.
8 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
11 Miracle Eye
40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
15 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
18 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
22 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
25 Imprison
10 Prevents the target from using any moves that the user also knows.
29 Simple Beam
100% 15 Changes the target's ability to Simple.
32 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
36 Psych Up
10 Discards the user's stat changes and copies the target's.
39 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
50 Recover
5 Heals the user by half its max HP.
56 Guard Split
10 Averages Defense and Special Defense with the target.
58 Power Split
10 Averages Attack and Special Attack with the target.
63 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
68 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM63 Embargo
100% 15 Target cannot use held items.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Recycle
10 User recovers the item it last used up.
Role Play
10 Copies the target's ability.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 75
Attack 75
Defense 75
Sp. Atk 125
Sp. Def 95
Speed 40
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x