No entry available for this game era.
Pokédex & Training Data
Classification
Gear Pokémon
Height
0.3 m (0'12")
Weight
21.0 kg (46.3 lbs)
Abilities
- Plus
- Minus
- Clear Body (Hidden)
EV Yield
+1 defense
Catch Rate
130
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
Genderless
Egg Groups
Mineral
Pokédex Numbers
Unova (B/W)
#105
Unova (B2/W2)
#130
Galar (Sw/Sh)
#113
National
#599
Game Locations
Hauoli City Main
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 6 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 11 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 16 | Gear Grind | 50 | 85% | 15 | Hits twice in one turn. | |
| 21 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 26 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| 31 | Autotomize | — | — | 15 | Raises the user’s Speed by two stages and halves the user’s weight. | |
| 36 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 39 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 42 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 45 | Metal Sound | — | 85% | 40 | Lowers the target’s Special Defense by two stages. | |
| 48 | Shift Gear | — | — | 10 | Raises the user’s Attack by one stage and its Speed by two stages. | |
| 50 | Lock On | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 54 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| 57 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 6 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 11 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 16 | Gear Grind | 50 | 85% | 15 | Hits twice in one turn. | |
| 21 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 26 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| 31 | Autotomize | — | — | 15 | Raises the user’s Speed by two stages and halves the user’s weight. | |
| 36 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 39 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 42 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 45 | Metal Sound | — | 85% | 40 | Lowers the target’s Special Defense by two stages. | |
| 48 | Shift Gear | — | — | 10 | Raises the user’s Attack by one stage and its Speed by two stages. | |
| 50 | Lock On | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 54 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| 57 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM69 Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Recycle | — | — | 10 | User recovers the item it last used up. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
40
Attack
55
Defense
70
Sp. Atk
45
Sp. Def
60
Speed
30
Total
300
Type Defenses
(vs. Gen 6+ rules)