Vanilluxe
Sun

Each of its two heads has a brain, and when they are in agreement, it attacks its enemies by exhaling a violent blizzard.

Moon

Even if it loses one of its heads, it can live relatively problem-free. It makes snow clouds inside its body.

Ultra Sun

It blasts blizzards from its two mouths. It can create snow anywhere, so it gets a lot of love from skiers and snowboarders.

Ultra Moon

Vanilluxe is born when two Vanillish, half-melted by the day’s light, stick to each other and freeze together in the cold return of night.

Evolution Chain

vanillite
Vanillite
Level 35
vanillish
Vanillish
Level 47
vanilluxe
Vanilluxe

Pokédex Data

Classification Snowstorm Pokémon
Height 1.3 m (4'03")
Weight 57.5 kg (126.8 lbs)
Abilities

Held Items

Game Locations

  • Mount Lanakila Outside

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Harden
30 Raises the user's Defense by one stage.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
1 Sheer Cold
30% 5 Causes a one-hit KO.
1 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
1 Freeze Dry
70 100% 20 Super-effective against water.
4 Harden
30 Raises the user's Defense by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
16 Mist
30 Protects the user's stats from being changed by enemy moves.
19 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
22 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
26 Mirror Shot
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
31 Acid Armor
20 Raises the user's Defense by two stages.
36 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
42 Hail
10 Changes the weather to a hailstorm for five turns.
50 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
59 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
67 Sheer Cold
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Harden
30 Raises the user's Defense by one stage.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
1 Sheer Cold
30% 5 Causes a one-hit KO.
1 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
1 Freeze Dry
70 100% 20 Super-effective against water.
4 Harden
30 Raises the user's Defense by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
16 Mist
30 Protects the user's stats from being changed by enemy moves.
19 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
22 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
26 Mirror Shot
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
31 Acid Armor
20 Raises the user's Defense by two stages.
36 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
42 Hail
10 Changes the weather to a hailstorm for five turns.
50 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
59 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
67 Sheer Cold
30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 71
Attack 95
Defense 85
Sp. Atk 110
Sp. Def 95
Speed 79
Total 535

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x