Boldore
Sun

Its orange crystal is a mass of energy. Just one crystal fragment would provide enough fuel for a hundred dump trucks.

Moon

It explores caves in search of underground water. It’s not comfortable around water, so this Pokémon takes great care in lapping it up.

Ultra Sun

The energy overflowing from its body has turned into orange crystals that are hard enough to smash diamonds.

Ultra Moon

Its orange crystals are lumps of powerful energy. They’re valuable, so Boldore is sometimes targeted for them.

Evolution Chain

roggenrola
Roggenrola
Level 25
boldore
Boldore
🔄
Trade
gigalith
Gigalith

Pokédex & Training Data

Classification Ore Pokémon
Height 0.9 m (2'11")
Weight 102.0 kg (224.9 lbs)
Abilities
EV Yield +1 attack
+1 defense
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Unova (B/W) #031
Unova (B2/W2) #069
Kalos (Coastal) #121
Alola (S/M) #099
Alola (US/UM) #121
Galar (Sw/Sh) #169
National #525
Isle of Armor #155

Held Items

Game Locations

Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Vast Poni Canyon Outside

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
14 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
17 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
20 Iron Defense
— — 15 Raises the user’s Defense by two stages.
23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
30 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
36 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
42 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
48 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
55 Explosion
250 100% 5 User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
14 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
17 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
20 Iron Defense
— — 15 Raises the user’s Defense by two stages.
23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
30 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
36 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
42 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
48 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
55 Explosion
250 100% 5 User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.

Base Stats

Hp 70
Attack 105
Defense 105
Sp. Atk 50
Sp. Def 40
Speed 20
Total 390

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x