Serperior
No entry available for this game era.

Evolution Chain

snivy
Snivy
Level 17
servine
Servine
Level 36
serperior
Serperior

Pokédex Data

Classification Regal Pokémon
Height 3.3 m (10'10")
Weight 63.0 kg (138.9 lbs)
Abilities

Game Locations

  • Exeggutor Island Area

Training

EV Yield +3 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Plant

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Leer
100% 30 Lowers the target's Defense by one stage.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
10 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Growth
20 Raises the user's Attack and Special Attack by one stage.
16 Leaf Tornado
65 90% 10 Has a 50% chance to lower the target's accuracy by one stage.
20 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
24 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
32 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
38 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
44 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
50 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
56 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
62 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Leer
100% 30 Lowers the target's Defense by one stage.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
10 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Growth
20 Raises the user's Attack and Special Attack by one stage.
16 Leaf Tornado
65 90% 10 Has a 50% chance to lower the target's accuracy by one stage.
20 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
24 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
32 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
38 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
44 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
50 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
56 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
62 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 75
Attack 75
Defense 95
Sp. Atk 75
Sp. Def 95
Speed 113
Total 528

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x