Mothim
No entry available for this game era.

Evolution Chain

burmy
Burmy
Level 20
(Female)
wormadam-plant
Wormadam
Level 20
(Male)
mothim
Mothim

Pokédex & Training Data

Classification Moth Pokémon
Height 0.9 m (2'11")
Weight 23.3 kg (51.4 lbs)
Abilities
EV Yield +1 attack
+1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Sinnoh (D/P) #047
Sinnoh (Plat.) #047
Kalos (Central) #046
Hisui #045
National #414

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
10 Protect
— — 10 Prevents any moves from hitting the user this turn.
15 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
23 Confusion
50 100% 25 Has a 10% chance to confuse the target.
26 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
29 Poison Powder
— 75% 35 Poisons the target.
32 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
35 Camouflage
— — 20 User’s type changes to match the terrain.
38 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
44 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
47 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
50 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
10 Protect
— — 10 Prevents any moves from hitting the user this turn.
15 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
23 Confusion
50 100% 25 Has a 10% chance to confuse the target.
26 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
29 Poison Powder
— 75% 35 Poisons the target.
32 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
35 Camouflage
— — 20 User’s type changes to match the terrain.
38 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
44 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
47 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
50 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 70
Attack 94
Defense 50
Sp. Atk 94
Sp. Def 50
Speed 66
Total 424

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x