Latios

Alternate Forms

latios
Base
No entry available for this game era.

Pokédex Data

Classification Eon Pokémon
Height 2.0 m (6'07")
Weight 60.0 kg (132.3 lbs)
Abilities

Game Locations

  • Ultra Space Ultra Space Wilds Water
  • Ultra Space Wilds Waterfall

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 90
Growth Rate slow
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
1 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
1 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
4 Protect
10 Prevents any moves from hitting the user this turn.
7 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
10 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
13 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
16 Heal Pulse
10 Heals the target for half its max HP.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
24 Luster Purge
95 100% 5 Has a 50% chance to lower the target's Special Defense by one stage.
28 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
32 Recover
5 Heals the user by half its max HP.
36 Telekinesis
15 Moves have 100% accuracy against the target for three turns.
41 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
46 Power Split
10 Averages Attack and Special Attack with the target.
51 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
56 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
61 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
1 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
1 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
4 Protect
10 Prevents any moves from hitting the user this turn.
7 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
10 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
13 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
16 Heal Pulse
10 Heals the target for half its max HP.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
24 Luster Purge
95 100% 5 Has a 50% chance to lower the target's Special Defense by one stage.
28 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
32 Recover
5 Heals the user by half its max HP.
36 Telekinesis
15 Moves have 100% accuracy against the target for three turns.
41 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
46 Power Split
10 Averages Attack and Special Attack with the target.
51 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
56 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
61 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Helping Hand
20 Ally's next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 80
Attack 90
Defense 80
Sp. Atk 130
Sp. Def 110
Speed 110
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
0.5x
0.5x
2x
2x
2x
2x
2x

Mega Latios

Mega Latios
Hp 80
Attack 130
Defense 100
Sp. Atk 160
Sp. Def 120
Speed 110
Total 700