Regirock
No entry available for this game era.

Pokédex & Training Data

Classification Rock Peak Pokémon
Height 1.7 m (5'07")
Weight 230.0 kg (507.1 lbs)
Abilities
EV Yield +3 defense
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Hoenn (R/S/E) #193
Hoenn (OR/AS) #202
National #377
Crown Tundra #197

Game Locations

Ultra Space Ultra Space Wilds Cave
Ultra Space Wilds Cave

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Explosion
250 100% 5 User faints.
1 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
7 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
13 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
19 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
25 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
31 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
37 Iron Defense
— — 15 Raises the user’s Defense by two stages.
43 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
49 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
55 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
55 Lock On
— — 5 Ensures that the user’s next move will hit the target.
61 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
67 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Explosion
250 100% 5 User faints.
1 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
7 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
13 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
19 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
25 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
31 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
37 Iron Defense
— — 15 Raises the user’s Defense by two stages.
43 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
49 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
55 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
55 Lock On
— — 5 Ensures that the user’s next move will hit the target.
61 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
67 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 80
Attack 100
Defense 200
Sp. Atk 50
Sp. Def 100
Speed 50
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x