Lairon
No entry available for this game era.

Evolution Chain

aron
Aron
Level 32
lairon
Lairon
Level 42
aggron
Aggron

Pokédex Data

Classification Iron Armor Pokémon
Height 0.9 m (2'11")
Weight 120.0 kg (264.6 lbs)
Abilities

Held Items

Training

EV Yield +2 defense
Catch Rate 90
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
4 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
7 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
10 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
13 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
16 Protect
10 Prevents any moves from hitting the user this turn.
19 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
22 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
25 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
35 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
39 Iron Defense
15 Raises the user's Defense by two stages.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
51 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
55 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
4 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
7 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
10 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
13 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
16 Protect
10 Prevents any moves from hitting the user this turn.
19 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
22 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
25 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
35 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
39 Iron Defense
15 Raises the user's Defense by two stages.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
51 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
55 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 60
Attack 90
Defense 140
Sp. Atk 50
Sp. Def 50
Speed 40
Total 430

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
4x
0x
4x
0.25x
0.5x
0.5x
0.5x
0.5x
0.5x