Slakoth
No entry available for this game era.

Evolution Chain

slakoth
Slakoth
Level 18
vigoroth
Vigoroth
Level 36
slaking
Slaking

Pokédex & Training Data

Classification Slacker Pokémon
Height 0.8 m (2'07")
Weight 24.0 kg (52.9 lbs)
Abilities
EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #036
Unova (B2/W2) #276
Hoenn (OR/AS) #037
Paldea (S/V) #078
National #287
Blueberry #059

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
6 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
9 Slack Off
— — 5 Heals the user by half its max HP.
14 Feint Attack
60 — 20 Never misses.
17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
22 Covet
60 100% 25 Takes the target’s item.
25 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
30 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
33 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
38 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
6 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
9 Slack Off
— — 5 Heals the user by half its max HP.
14 Feint Attack
60 — 20 Never misses.
17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
22 Covet
60 100% 25 Takes the target’s item.
25 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
30 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
33 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
38 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Covet
60 100% 25 Takes the target’s item.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Slash
70 100% 20 Has an increased chance for a critical hit.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 60
Attack 60
Defense 60
Sp. Atk 35
Sp. Def 35
Speed 30
Total 280

Type Defenses

(vs. Gen 6+ rules)

2x
0x