Raikou
No entry available for this game era.

Pokédex & Training Data

Classification Thunder Pokémon
Height 1.9 m (6'03")
Weight 178.0 kg (392.4 lbs)
Abilities
EV Yield +1 Sp. Atk
+2 speed
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #238
Johto (HG/SS) #243
National #243

Game Locations

Ultra Space Ultra Space Wilds Rocky
Ultra Space Wilds Crag

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
1 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
8 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
15 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Spark
65 100% 20 Has a 30% chance to paralyze the target.
36 Reflect
— — 20 Reduces damage from physical attacks by half.
43 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
50 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
57 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
64 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
71 Rain Dance
— — 5 Changes the weather to rain for five turns.
78 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
85 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
1 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
8 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
15 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Spark
65 100% 20 Has a 30% chance to paralyze the target.
36 Reflect
— — 20 Reduces damage from physical attacks by half.
43 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
50 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
57 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
64 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
71 Rain Dance
— — 5 Changes the weather to rain for five turns.
78 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
85 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM60 Quash
— 100% 15 Makes the target act last this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Base Stats

Hp 90
Attack 85
Defense 75
Sp. Atk 115
Sp. Def 100
Speed 115
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x