Lets Go Pikachu/Lets Go Eevee
When viewed through a microscope, this Pokémon’s short, fine, delicate hair can be seen.
Pokédex & Training Data
Classification
New Species Pokémon
Height
0.4 m (1'04")
Weight
4.0 kg (8.8 lbs)
Abilities
EV Yield
+3 hp
Catch Rate
45
Base Friendship
100
Growth Rate
medium slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Kanto (R/B/Y)
#151
Johto (G/S/C)
#250
Johto (HG/SS)
#255
National
#151
Held Items
Lum Berry
5%
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Transform | — | — | 10 | User becomes a copy of the target until it leaves battle. | |
| 1 | Reflect Type | — | — | 15 | User becomes the target’s type. | |
| 10 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| 20 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| 30 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 40 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 50 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 60 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 70 | Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| 80 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 90 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 100 | Aura Sphere | 80 | — | 20 | Never misses. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Transform | — | — | 10 | User becomes a copy of the target until it leaves battle. | |
| 1 | Reflect Type | — | — | 15 | User becomes the target’s type. | |
| 10 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| 20 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| 30 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 40 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 50 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 60 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 70 | Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| 80 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 90 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 100 | Aura Sphere | 80 | — | 20 | Never misses. |
Let's Go
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Mimic | — | — | 10 | Copies the target’s last used move. | |
| 11 | Swift | 60 | — | 20 | Never misses. | |
| 22 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 33 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| 44 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 55 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| 66 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| 77 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 88 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 99 | Transform | — | — | 10 | User becomes a copy of the target until it leaves battle. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM02 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM08 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM47 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM50 Overheat | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM58 Sky Drop | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
| TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM60 Quash | — | 100% | 15 | Makes the target act last this turn. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
| TM64 Explosion | 250 | 100% | 5 | User faints. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM67 Smart Strike | 70 | — | 10 | Never misses. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM69 Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| TM70 Aurora Veil | — | — | 20 | Reduces damage five turns, but must be used during hail. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Let's Go
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM02 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM03 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM04 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM06 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM08 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM11 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM14 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| TM16 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM17 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| TM18 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM20 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM21 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM23 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM24 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM25 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM26 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM28 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
| TM29 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM30 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM31 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM32 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM33 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM34 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM35 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM39 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| TM40 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM42 Self Destruct | 200 | 100% | 5 | User faints. | |
| TM43 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM44 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| TM45 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM49 Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| TM50 Roost | — | — | 5 | Heals the user by half its max HP. | |
| TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM53 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| TM54 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM56 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TM57 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. | |
| TM58 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| TM59 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM60 Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Electroweb | 55 | 95% | 15 | Lowers the target’s Speed by one stage. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Laser Focus | — | — | 30 | Guarantees a critical hit with the user’s next move. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Magic Room | — | — | 10 | Negates held items for five turns. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Recycle | — | — | 10 | User recovers the item it last used up. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Skill Swap | — | — | 10 | User and target swap abilities. | |
| Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
100
Attack
100
Defense
100
Sp. Atk
100
Sp. Def
100
Speed
100
Total
600
Type Defenses
(vs. Gen 6+ rules)