Sun
Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.
Moon
Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.
Ultra Sun
It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.
Ultra Moon
Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.
Pokédex Data
Training
EV Yield
+1 attack
+1 Sp. Atk
+1 speed
+1 Sp. Atk
+1 speed
Catch Rate
255
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
1 | Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
1 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
1 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
1 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
7 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
13 | Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
19 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
23 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
31 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
37 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
43 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
47 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
50 | Photon Geyser | 100 | 100% | 5 | Inflicts regular damage with no additional effect. | |
53 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
59 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
67 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
73 | Prismatic Laser | 160 | 100% | 10 | User foregoes its next turn to recharge. |
TM/HM Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM67 Smart Strike | 70 | — | 10 | Never misses. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. |
Base Stats
Hp
97
Attack
167
Defense
97
Sp. Atk
167
Sp. Def
97
Speed
129
Total
754
Type Defenses
(vs. Gen 6+ rules)