Minior

Alternate Forms

minior-green
Green
minior-red-meteor
Base
minior-red
Red
minior-orange
Orange
minior-yellow
Yellow
minior-blue
Blue
minior-indigo
Indigo
minior-violet
Violet
Sun

Originally making its home in the ozone layer, it hurtles to the ground when the shell enclosing its body grows too heavy.

Moon

Strong impacts can knock it out of its shell. This Pokémon was born from mutated nanoparticles.

Ultra Sun

It lives in the ozone layer, where it becomes food for stronger Pokémon. When it tries to run away, it falls to the ground.

Ultra Moon

Although its outer shell is uncommonly durable, the shock of falling to the ground smashes the shell to smithereens.

Pokédex Data

Classification Meteor Pokémon
Height 0.3 m (0'12")
Weight 0.3 kg (0.7 lbs)
Abilities

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 30
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Defense Curl
40 Raises user's Defense by one stage.
8 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
10 Confuse Ray
100% 10 Confuses the target.
15 Swift
60 20 Never misses.
17 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
22 Self Destruct
200 100% 5 User faints.
24 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
36 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
38 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
45 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
50 Explosion
250 100% 5 User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Defense Curl
40 Raises user's Defense by one stage.
8 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
10 Confuse Ray
100% 10 Confuses the target.
15 Swift
60 20 Never misses.
17 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
22 Self Destruct
200 100% 5 User faints.
24 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
36 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
38 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
45 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
50 Explosion
250 100% 5 User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 60
Attack 100
Defense 60
Sp. Atk 100
Sp. Def 60
Speed 120
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
0x
0.5x
0.5x
2x
2x

Orange Meteor Minior

Orange Meteor Minior

This form is cosmetic and shares its base stats with the standard form.

Yellow Meteor Minior

Yellow Meteor Minior

This form is cosmetic and shares its base stats with the standard form.

Green Meteor Minior

Green Meteor Minior

This form is cosmetic and shares its base stats with the standard form.

Blue Meteor Minior

Blue Meteor Minior

This form is cosmetic and shares its base stats with the standard form.

Indigo Meteor Minior

Indigo Meteor Minior

This form is cosmetic and shares its base stats with the standard form.

Violet Meteor Minior

Violet Meteor Minior

This form is cosmetic and shares its base stats with the standard form.