No entry available for this game era.

Evolution Chain

pumpkaboo-average
Pumpkaboo
🔄
Trade
gourgeist-average
Gourgeist

Pokédex & Training Data

Classification Pumpkin Pokémon
Height 0.3 m (0'12")
Weight 3.5 kg (7.7 lbs)
Abilities
EV Yield +1 defense
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Kalos (Mountain) #063
Galar (Sw/Sh) #191
National #710

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Confuse Ray
— 100% 10 Confuses the target.
1 Trick
— 100% 10 User and target swap items.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
6 Trick Or Treat
— 100% 20 Adds ghost to the target’s types.
11 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
16 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
20 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
23 Trick Or Treat
— 100% 20 Adds ghost to the target’s types.
26 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
30 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
36 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
40 Trick Or Treat
— 100% 20 Adds ghost to the target’s types.
42 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
48 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Confuse Ray
— 100% 10 Confuses the target.
1 Trick
— 100% 10 User and target swap items.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
6 Trick Or Treat
— 100% 20 Adds ghost to the target’s types.
11 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
16 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
20 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
23 Trick Or Treat
— 100% 20 Adds ghost to the target’s types.
26 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
30 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
36 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
40 Trick Or Treat
— 100% 20 Adds ghost to the target’s types.
42 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
48 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Role Play
— — 10 Copies the target’s ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Skill Swap
— — 10 User and target swap abilities.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Trick
— 100% 10 User and target swap items.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Bestow
— — 15 Gives the user’s held item to the target.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bestow
— — 15 Gives the user’s held item to the target.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.

Base Stats

Hp 44
Attack 66
Defense 70
Sp. Atk 44
Sp. Def 55
Speed 56
Total 335

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0.5x
0.5x
2x
0x
0.5x
2x
2x
2x