Kyurem

Alternate Forms

No entry available for this game era.

Pokédex & Training Data

Classification Boundary Pokémon
Height 3.3 m (10'10")
Weight 325.0 kg (716.5 lbs)
Abilities
EV Yield +3 attack
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Unova (B/W) #152
Unova (B2/W2) #297
National #646

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
8 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
22 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
29 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Fusion Bolt
100 100% 5 With Fusion Flare, inflicts double damage.
50 Freeze Shock
140 90% 5 Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.
57 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
64 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
71 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
78 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
85 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
92 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
8 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
22 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
29 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Fusion Bolt
100 100% 5 With Fusion Flare, inflicts double damage.
50 Freeze Shock
140 90% 5 Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.
57 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
64 Noble Roar
— 100% 30 Lowers the target’s Attack and Special Attack by one stage.
71 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
78 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
85 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
92 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 125
Attack 170
Defense 100
Sp. Atk 120
Sp. Def 90
Speed 95
Total 700

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
2x
2x
2x