Shaymin

Alternate Forms

No entry available for this game era.

Pokédex & Training Data

Classification Gratitude Pokémon
Height 0.4 m (1'04")
Weight 5.2 kg (11.5 lbs)
Abilities
EV Yield +3 speed
Catch Rate 45
Base Friendship 100
Growth Rate medium slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Hisui #241
National #492

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
10 Magical Leaf
60 — 20 Never misses.
19 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
28 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
37 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
46 Natural Gift
— 100% 15 Power and type depend on the held berry.
55 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
64 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
73 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
82 Sweet Kiss
— 75% 10 Confuses the target.
91 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
100 Seed Flare
120 85% 5 Has a 40% chance to lower the target’s Special Defense by two stages.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
10 Magical Leaf
60 — 20 Never misses.
19 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
28 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
37 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
46 Natural Gift
— 100% 15 Power and type depend on the held berry.
55 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
64 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
73 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
82 Sweet Kiss
— 75% 10 Confuses the target.
91 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
100 Seed Flare
120 85% 5 Has a 40% chance to lower the target’s Special Defense by two stages.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 100
Attack 103
Defense 75
Sp. Atk 120
Sp. Def 75
Speed 127
Total 600

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
4x
0.5x
2x
0x
2x
2x