Talonflame
Omega RubyX

In the fever of an exciting battle, it showers embers from the gaps between its feathers and takes to the air.

Alpha SapphireY

When attacking prey, it can reach speeds of up to 310 mph. It finishes its prey off with a colossal kick.

Evolution Chain

fletchling
Fletchling
Level 17
fletchinder
Fletchinder
Level 35
talonflame
Talonflame

Pokédex & Training Data

Classification Scorching Pokémon
Height 1.2 m (3'11")
Weight 24.5 kg (54.0 lbs)
Abilities
EV Yield +3 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Kalos (Central) #016
Alola (S/M) #160
Alola (US/UM) #194
Paldea (S/V) #021
National #663
Isle of Armor #024
Blueberry #089

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
1 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Agility
— — 30 Raises the user’s Speed by two stages.
16 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17 Ember
40 100% 25 Has a 10% chance to burn the target.
25 Roost
— — 5 Heals the user by half its max HP.
27 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
31 Natural Gift
— 100% 15 Power and type depend on the held berry.
39 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
44 Acrobatics
55 100% 15 Has double power if the user has no held item.
49 Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
55 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
60 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
64 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
1 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Agility
— — 30 Raises the user’s Speed by two stages.
16 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17 Ember
40 100% 25 Has a 10% chance to burn the target.
25 Roost
— — 5 Heals the user by half its max HP.
27 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
31 Natural Gift
— 100% 15 Power and type depend on the held berry.
39 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
44 Acrobatics
55 100% 15 Has double power if the user has no held item.
49 Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
55 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
60 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
64 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 78
Attack 81
Defense 71
Sp. Atk 74
Sp. Def 69
Speed 126
Total 499

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0.5x
0x
0.25x
4x
0.5x
0.5x