
Omega RubyX
Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.
Alpha SapphireY
It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.
Pokédex Data
Classification
Trap Pokémon
Height
0.7 m (2'04")
Weight
11.0 kg (24.3 lbs)
Held Items
Soft Sand
5%
Game Locations
- Kalos Route 14 Area
- Kalos Route 19 Area
Training
EV Yield
+2 hp
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water1, Indeterminate
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Fissure | — | 30% | 5 | Causes a one-hit KO. | |
1 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
5 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
9 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
13 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
17 | Camouflage | — | — | 20 | User's type changes to match the terrain. | |
21 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
25 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
30 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
35 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
40 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
45 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
50 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
55 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
61 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Fissure | — | 30% | 5 | Causes a one-hit KO. | |
1 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
5 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
9 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
13 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
17 | Camouflage | — | — | 20 | User's type changes to match the terrain. | |
21 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
25 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
30 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
35 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
40 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
45 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
50 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
55 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
61 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Reflect Type | — | — | 15 | User becomes the target's type. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
109
Attack
66
Defense
84
Sp. Atk
81
Sp. Def
99
Speed
32
Total
471
Type Defenses
(vs. Gen 6+ rules)