Stunfisk
Omega RubyX

Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.

Alpha SapphireY

It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.

Pokédex Data

Classification Trap Pokémon
Height 0.7 m (2'04")
Weight 11.0 kg (24.3 lbs)
Abilities

Held Items

Game Locations

  • Kalos Route 14 Area
  • Kalos Route 19 Area

Training

EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Indeterminate

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Fissure
30% 5 Causes a one-hit KO.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
5 Bide
10 User waits for two turns, then hits back for twice the damage it took.
9 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
13 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
17 Camouflage
20 User's type changes to match the terrain.
21 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
25 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
30 Endure
10 Prevents the user's HP from lowering below 1 this turn.
35 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
40 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
45 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
50 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
55 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
61 Fissure
30% 5 Causes a one-hit KO.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Fissure
30% 5 Causes a one-hit KO.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
5 Bide
10 User waits for two turns, then hits back for twice the damage it took.
9 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
13 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
17 Camouflage
20 User's type changes to match the terrain.
21 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
25 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
30 Endure
10 Prevents the user's HP from lowering below 1 this turn.
35 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
40 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
45 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
50 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
55 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
61 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Reflect Type
15 User becomes the target's type.
Shock Wave
60 20 Never misses.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Spark
65 100% 20 Has a 30% chance to paralyze the target.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 109
Attack 66
Defense 84
Sp. Atk 81
Sp. Def 99
Speed 32
Total 471

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
2x
0.5x
0.5x
0.5x