Sneasel
X

It feeds on eggs stolen from nests. Its sharply hooked claws rip vulnerable spots on prey.

Y

Its paws conceal sharp claws. If attacked, it suddenly extends the claws and startles its enemy.

Omega Ruby/Alpha Sapphire

Sneasel scales trees by punching its hooked claws into the bark. This Pokémon seeks out unguarded nests and steals eggs for food while the parents are away.

Evolution Chain

sneasel
Sneasel
at night
holding razor claw
weavile
Weavile

Pokédex & Training Data

Classification Sharp Claw Pokémon
Height 0.9 m (2'11")
Weight 28.0 kg (61.7 lbs)
Abilities
EV Yield +1 speed
Catch Rate 60
Base Friendship 35
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #213
Sinnoh (D/P) #144
Sinnoh (Plat.) #144
Johto (HG/SS) #218
Unova (B2/W2) #252
Kalos (Mountain) #091
Alola (S/M) #249
Alola (US/UM) #326
Galar (Sw/Sh) #292
Hisui #202
Paldea (S/V) #230
National #215
Crown Tundra #028
Kitakami #170

Held Items

Game Locations

Kalos Route 17 Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Feint Attack
60 — 20 Never misses.
14 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
16 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
20 Agility
— — 30 Raises the user’s Speed by two stages.
22 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
25 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
28 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
32 Screech
— 85% 40 Lowers the target’s Defense by two stages.
35 Slash
70 100% 20 Has an increased chance for a critical hit.
40 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
44 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
47 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Feint Attack
60 — 20 Never misses.
14 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
16 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
20 Agility
— — 30 Raises the user’s Speed by two stages.
22 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
25 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
28 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
32 Screech
— 85% 40 Lowers the target’s Defense by two stages.
35 Slash
70 100% 20 Has an increased chance for a critical hit.
40 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
44 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
47 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Assist
— — 20 Randomly selects and uses one of the trainer’s other Pokémon’s moves.
Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Double Hit
35 90% 10 Hits twice in one turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Feint
30 100% 10 Hits through Protect and Detect.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Base Stats

Hp 55
Attack 95
Defense 55
Sp. Atk 35
Sp. Def 75
Speed 115
Total 430

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
4x
0x
2x
2x
0.5x
0.5x
2x
2x