Landorus

Alternate Forms

Omega RubyX

Lands visited by Landorus grant such bountiful crops that it has been hailed as “The Guardian of the Fields.”

Alpha SapphireY

From the forces of lightning and wind, it creates energy to give nutrients to the soil and make the land abundant.

Pokédex Data

Classification Abundance Pokémon
Height 1.3 m (4'03")
Weight 68.0 kg (149.9 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 3
Base Friendship 90
Growth Rate slow
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Fissure
30% 5 Causes a one-hit KO.
1 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Block
5 Prevents the target from leaving battle.
1 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
7 Imprison
10 Prevents the target from using any moves that the user also knows.
13 Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
19 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
25 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
31 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
37 Swords Dance
20 Raises the user's Attack by two stages.
43 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
55 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
61 Sandstorm
10 Changes the weather to a sandstorm for five turns.
67 Fissure
30% 5 Causes a one-hit KO.
73 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
79 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
85 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Fissure
30% 5 Causes a one-hit KO.
1 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Block
5 Prevents the target from leaving battle.
1 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
7 Imprison
10 Prevents the target from using any moves that the user also knows.
13 Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
19 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
25 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
31 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
37 Swords Dance
20 Raises the user's Attack by two stages.
43 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
55 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
61 Sandstorm
10 Changes the weather to a sandstorm for five turns.
67 Fissure
30% 5 Causes a one-hit KO.
73 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
79 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
85 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Base Stats

Hp 89
Attack 145
Defense 90
Sp. Atk 105
Sp. Def 80
Speed 91
Total 600

Type Defenses

(vs. Gen 6+ rules)

2x
0x
4x
0.5x
0.5x
0x
0.5x