Scolipede
Black

With quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.

White

Highly aggressive, it uses the claws near its neck to dig into its opponents and poison them.

Black 2/White 2

It clasps its prey with the claws on its neck until it stops moving. Then it finishes it off with deadly poison.

Evolution Chain

venipede
Venipede
Level 22
whirlipede
Whirlipede
Level 30
scolipede
Scolipede

Pokédex & Training Data

Classification Megapede Pokémon
Height 2.5 m (8'02")
Weight 200.5 kg (442.0 lbs)
Abilities
EV Yield +3 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Unova (B/W) #051
Unova (B2/W2) #045
Kalos (Central) #122
National #545
Isle of Armor #076

Held Items

Game Locations

Pinwheel Forest Inside

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
5 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
8 Screech
— 85% 40 Lowers the target’s Defense by two stages.
12 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Protect
— — 10 Prevents any moves from hitting the user this turn.
19 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
23 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
28 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
30 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
33 Agility
— — 30 Raises the user’s Speed by two stages.
39 Steamroller
65 100% 20 Has a 30% chance to make the target flinch.
44 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
50 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
55 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
5 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
8 Screech
— 85% 40 Lowers the target’s Defense by two stages.
12 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Protect
— — 10 Prevents any moves from hitting the user this turn.
19 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
23 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
28 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
30 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
33 Agility
— — 30 Raises the user’s Speed by two stages.
39 Steamroller
65 100% 20 Has a 30% chance to make the target flinch.
44 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
50 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
55 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

Base Stats

Hp 60
Attack 100
Defense 89
Sp. Atk 55
Sp. Def 69
Speed 112
Total 485

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x