Pansage
Black

This Pokémon dwells deep in the forest. Eating a leaf from its head whisks weariness away as if by magic.

White

It shares the leaf on its head with weary-looking Pokémon. These leaves are known to relieve stress.

Black 2/White 2

It’s good at finding berries and gathers them from all over. It’s kind enough to share them with friends.

Evolution Chain

pansage
Pansage
simisage
Simisage

Pokédex & Training Data

Classification Grass Monkey Pokémon
Height 0.6 m (1'12")
Weight 10.5 kg (23.1 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #017
Unova (B2/W2) #037
Kalos (Central) #029
National #511

Held Items

Game Locations

Dreamyard Area
Lostlorn Forest Area
Pinwheel Forest Inside

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
25 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
28 Fling
— 100% 10 Throws held item at the target; power depends on the item.
31 Acrobatics
55 100% 15 Has double power if the user has no held item.
34 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
37 Recycle
— — 10 User recovers the item it last used up.
40 Natural Gift
— 100% 15 Power and type depend on the held berry.
43 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
25 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
28 Fling
— 100% 10 Throws held item at the target; power depends on the item.
31 Acrobatics
55 100% 15 Has double power if the user has no held item.
34 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
37 Recycle
— — 10 User recovers the item it last used up.
40 Natural Gift
— 100% 15 Power and type depend on the held berry.
43 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Recycle
— — 10 User recovers the item it last used up.
Role Play
— — 10 Copies the target’s ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
Covet
60 100% 25 Takes the target’s item.
Grass Whistle
— 55% 15 Puts the target to sleep.
Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magical Leaf
60 — 20 Never misses.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Role Play
— — 10 Copies the target’s ability.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 50
Attack 53
Defense 48
Sp. Atk 53
Sp. Def 48
Speed 64
Total 316

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x