Carnivine
Black/White

It binds itself to trees in marshes. It attracts prey with its sweet- smelling drool and gulps them down.

Black 2/White 2

Using its tentacles to lash itself to trees, it lies in wait for prey, luring it close with sweet-smelling drool.

Pokédex Data

Classification Bug Catcher Pokémon
Height 1.4 m (4'07")
Weight 27.0 kg (59.5 lbs)
Abilities

Game Locations

  • Unova Route 18 Area

Training

EV Yield +2 attack
Catch Rate 200
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
17 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
21 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
27 Feint Attack
60 20 Never misses.
31 Leaf Tornado
65 90% 10 Has a 50% chance to lower the target's accuracy by one stage.
37 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
37 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
37 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
41 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
47 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
51 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
17 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
21 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
27 Feint Attack
60 20 Never misses.
31 Leaf Tornado
65 90% 10 Has a 50% chance to lower the target's accuracy by one stage.
37 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
37 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
37 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
41 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
47 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
51 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Whistle
55% 15 Puts the target to sleep.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Magical Leaf
60 20 Never misses.
Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Sleep Powder
75% 15 Puts the target to sleep.
Stun Spore
75% 30 Paralyzes the target.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 74
Attack 100
Defense 72
Sp. Atk 90
Sp. Def 72
Speed 46
Total 454

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x