Surskit
Black/WhiteBlack 2/White 2

It appears as if it is skating on water. It draws prey with a sweet scent from the tip of its head.

Evolution Chain

surskit
Surskit
Level 22
masquerain
Masquerain

Pokédex Data

Classification Pond Skater Pokémon
Height 0.5 m (1'08")
Weight 1.7 kg (3.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Bug

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
19 Water Sport
15 Halves all Fire-type damage.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
31 Agility
30 Raises the user's Speed by two stages.
37 Mist
30 Protects the user's stats from being changed by enemy moves.
37 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
43 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
19 Water Sport
15 Halves all Fire-type damage.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
31 Agility
30 Raises the user's Speed by two stages.
37 Mist
30 Protects the user's stats from being changed by enemy moves.
37 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
43 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Mind Reader
5 Ensures that the user's next move will hit the target.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.

Base Stats

Hp 40
Attack 30
Defense 32
Sp. Atk 50
Sp. Def 52
Speed 65
Total 269

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x