Swampert
Black/WhiteBlack 2/White 2

It can swim while towing a large ship. It bashes down foes with a swing of its thick arms.

Evolution Chain

mudkip
Mudkip
Level 16
marshtomp
Marshtomp
Level 36
swampert
Swampert

Pokédex & Training Data

Classification Mud Fish Pokémon
Height 1.5 m (4'11")
Weight 81.9 kg (180.6 lbs)
Abilities
EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Water1

Pokédex Numbers

Hoenn (R/S/E) #009
Hoenn (OR/AS) #009
National #260
Blueberry #190

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
6 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
20 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
25 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
39 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
46 Protect
— — 10 Prevents any moves from hitting the user this turn.
52 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
61 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
69 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
6 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
20 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
25 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
39 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
46 Protect
— — 10 Prevents any moves from hitting the user this turn.
52 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
61 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
69 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.

Base Stats

Hp 100
Attack 110
Defense 90
Sp. Atk 85
Sp. Def 90
Speed 60
Total 535

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x