Togetic
Black/WhiteBlack 2/White 2

To share its happiness, it flies around the world seeking kind- hearted people.

Evolution Chain

togepi
Togepi
😊
High Friendship
togetic
Togetic
shiny-stone shiny stone
togekiss
Togekiss

Pokédex Data

Classification Happiness Pokémon
Height 0.6 m (1'12")
Weight 3.2 kg (7.1 lbs)
Abilities

Training

EV Yield +2 Sp. Def
Catch Rate 75
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Flying, Fairy

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Metronome
10 Randomly selects and uses any move in the game.
1 Sweet Kiss
75% 10 Confuses the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Magical Leaf
60 20 Never misses.
5 Metronome
10 Randomly selects and uses any move in the game.
9 Sweet Kiss
75% 10 Confuses the target.
13 Yawn
10 Target sleeps at the end of the next turn.
17 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
25 Bestow
15 Gives the user's held item to the target.
29 Wish
10 User will recover half its max HP at the end of the next turn.
33 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
41 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
45 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
53 After You
15 Makes the target act next this turn.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Metronome
10 Randomly selects and uses any move in the game.
1 Sweet Kiss
75% 10 Confuses the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Magical Leaf
60 20 Never misses.
5 Metronome
10 Randomly selects and uses any move in the game.
9 Sweet Kiss
75% 10 Confuses the target.
13 Yawn
10 Target sleeps at the end of the next turn.
17 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
25 Bestow
15 Gives the user's held item to the target.
29 Wish
10 User will recover half its max HP at the end of the next turn.
33 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
41 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
45 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
53 After You
15 Makes the target act next this turn.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Telekinesis
15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Covet
60 100% 25 Takes the target's item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Heal Bell
5 Cures the entire party of major status effects.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Roost
5 Heals the user by half its max HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 55
Attack 40
Defense 85
Sp. Atk 80
Sp. Def 105
Speed 40
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
0x
0.25x
2x
0x
0.5x
2x