
Black/WhiteBlack 2/White 2
To share its happiness, it flies around the world seeking kind- hearted people.
Pokédex Data
Classification
Happiness Pokémon
Height
0.6 m (1'12")
Weight
3.2 kg (7.1 lbs)
Abilities
- Hustle
- Serene Grace
- Super Luck (Hidden)
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
1 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
1 | Magical Leaf | 60 | — | 20 | Never misses. | |
5 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
9 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
13 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
17 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
21 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
25 | Bestow | — | — | 15 | Gives the user's held item to the target. | |
29 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
33 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
37 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
41 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
45 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
49 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
53 | After You | — | — | 15 | Makes the target act next this turn. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
1 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
1 | Magical Leaf | 60 | — | 20 | Never misses. | |
5 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
9 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
13 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
17 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
21 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
25 | Bestow | — | — | 15 | Gives the user's held item to the target. | |
29 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
33 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
37 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
41 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
45 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
49 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
53 | After You | — | — | 15 | Makes the target act next this turn. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM83 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Roost | — | — | 5 | Heals the user by half its max HP. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
55
Attack
40
Defense
85
Sp. Atk
80
Sp. Def
105
Speed
40
Total
405
Type Defenses
(vs. Gen 6+ rules)