Giratina

Alternate Forms

Black/WhiteBlack 2/White 2

It was banished for its violence. It silently gazed upon the old world from the Distortion World.

Pokédex & Training Data

Classification Renegade Pokémon
Height 6.9 m (22'08")
Weight 650.0 kg (1433.0 lbs)
Abilities
EV Yield +3 hp
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Sinnoh (Plat.) #210
Hisui #237
National #487

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
6 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
10 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
15 Slash
70 100% 20 Has an increased chance for a critical hit.
19 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
24 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
33 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Aura Sphere
80 — 20 Never misses.
42 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
46 Shadow Force
120 100% 5 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
50 Hex
65 100% 10 Has double power if the target has a major status ailment.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
6 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
10 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
15 Slash
70 100% 20 Has an increased chance for a critical hit.
19 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
24 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
33 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Aura Sphere
80 — 20 Never misses.
42 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
46 Shadow Force
120 100% 5 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
50 Hex
65 100% 10 Has double power if the target has a major status ailment.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 150
Attack 120
Defense 100
Sp. Atk 120
Sp. Def 100
Speed 90
Total 680

Type Defenses

(vs. Gen 6+ rules)

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0.5x
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2x
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0.5x
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