Black/WhiteBlack 2/White 2
It was banished for its violence. It silently gazed upon the old world from the Distortion World.
Pokédex & Training Data
Classification
Renegade Pokémon
Height
6.9 m (22'08")
Weight
650.0 kg (1433.0 lbs)
Abilities
EV Yield
+3 hp
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Sinnoh (Plat.)
#210
Hisui
#237
National
#487
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 1 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 6 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 10 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 15 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 19 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 24 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 28 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 33 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 37 | Aura Sphere | 80 | — | 20 | Never misses. | |
| 42 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 46 | Shadow Force | 120 | 100% | 5 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
| 50 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 1 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 6 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 10 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 15 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 19 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 24 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 28 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 33 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 37 | Aura Sphere | 80 | — | 20 | Never misses. | |
| 42 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 46 | Shadow Force | 120 | 100% | 5 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
| 50 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM01 Hone Claws | — | — | 15 | Raises the user’s Attack and accuracy by one stage. | |
| TM02 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black/White
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Draco Meteor | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Draco Meteor | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. |
Base Stats
Hp
150
Attack
120
Defense
100
Sp. Atk
120
Sp. Def
100
Speed
90
Total
680
Type Defenses
(vs. Gen 6+ rules)