Cetitan
Scarlet

This Pokémon wanders around snowy, icy areas. It protects its body with powerful muscles and a thick layer of fat under its skin.

Violet

Ice energy builds up in the horn on its upper jaw, causing the horn to reach cryogenic temperatures that freeze its surroundings.

Evolution Chain

cetoddle
Cetoddle
ice-stone ice stone
cetitan
Cetitan

Pokédex Data

Classification Terra Whale Pokémon
Height 4.5 m (14'09")
Weight 700.0 kg (1543.2 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 50
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
6 Growl
100% 40 Lowers the target's Attack by one stage.
9 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
12 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
15 Rest
5 User sleeps for two turns, completely healing itself.
19 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
31 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
36 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
40 Amnesia
20 Raises the user's Special Defense by two stages.
44 Ice Spinner
80 100% 15 No effect description available.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
53 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM52 Snowscape
0 10 No effect description available.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM89 Body Press
80 100% 10 No effect description available.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM187 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM225 Hard Press
0 100% 10 No effect description available.

Base Stats

Hp 170
Attack 113
Defense 65
Sp. Atk 45
Sp. Def 55
Speed 73
Total 521

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x