
Scarlet
It swings its handmade hammer around to protect itself, but the hammer is often stolen by Pokémon that eat metal.
Violet
This Pokémon pounds iron scraps together to make a hammer. It will remake the hammer again and again until it’s satisfied with the result.
Pokédex Data
Classification
Metalsmith Pokémon
Height
0.4 m (1'04")
Weight
8.9 kg (19.6 lbs)
Abilities
- Mold Breaker
- Own Tempo
- Pickpocket (Hidden)
Training
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
50
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Fairy
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
5 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
8 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
11 | Covet | 60 | 100% | 25 | Takes the target's item. | |
14 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
17 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
21 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
24 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
27 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
31 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
35 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
39 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
43 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
47 | Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. | |
52 | Knock Off | 65 | 100% | 20 | Target drops its held item. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM21 Pounce | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM31 Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM37 Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM88 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM93 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM116 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TM127 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM170 Steel Beam | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
TM205 Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
TM219 Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. | |
TM223 Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
Ice Hammer | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
Quash | — | 100% | 15 | Makes the target act last this turn. |
Base Stats
Hp
50
Attack
45
Defense
45
Sp. Atk
35
Sp. Def
64
Speed
58
Total
297
Type Defenses
(vs. Gen 6+ rules)