Bellibolt
Scarlet

When this Pokémon expands and contracts its wobbly body, the belly-button dynamo in its stomach produces a huge amount of electricity.

Violet

What appear to be eyeballs are actually organs for discharging the electricity generated by Bellibolt’s belly-button dynamo.

Evolution Chain

tadbulb
Tadbulb
bellibolt
Bellibolt

Pokédex & Training Data

Classification EleFrog Pokémon
Height 1.2 m (3'11")
Weight 113.0 kg (249.1 lbs)
Abilities
EV Yield +2 hp
Catch Rate 50
Base Friendship 50
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1

Pokédex Numbers

Paldea (S/V) #171
National #939

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
1 Slack Off
— — 5 Heals the user by half its max HP.
7 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
21 Spark
65 100% 20 Has a 30% chance to paralyze the target.
24 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
25 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
40 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
45 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
50 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM13 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM32 Swift
60 — 20 Never misses.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM175 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.

Base Stats

Hp 109
Attack 64
Defense 91
Sp. Atk 103
Sp. Def 83
Speed 45
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x