Bellibolt
Scarlet

When this Pokémon expands and contracts its wobbly body, the belly-button dynamo in its stomach produces a huge amount of electricity.

Violet

What appear to be eyeballs are actually organs for discharging the electricity generated by Bellibolt’s belly-button dynamo.

Evolution Chain

tadbulb
Tadbulb
thunder-stone thunder stone
bellibolt
Bellibolt

Pokédex Data

Classification EleFrog Pokémon
Height 1.2 m (3'11")
Weight 113.0 kg (249.1 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 50
Base Friendship 50
Growth Rate medium
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Slack Off
5 Heals the user by half its max HP.
7 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
21 Spark
65 100% 20 Has a 30% chance to paralyze the target.
24 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
25 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
40 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
45 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
50 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM13 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
TM17 Confuse Ray
100% 10 Confuses the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM32 Swift
60 20 Never misses.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM72 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM96 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
TM175 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM211 Electroweb
55 95% 15 Lowers the target's Speed by one stage.

Base Stats

Hp 109
Attack 64
Defense 91
Sp. Atk 103
Sp. Def 83
Speed 45
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x