Scarlet
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
Violet
In total darkness, where nothing is visible, Haunter lurks, silently stalking its next victim.
Pokédex & Training Data
Classification
Gas Pokémon
Height
1.6 m (5'03")
Weight
0.1 kg (0.2 lbs)
Abilities
EV Yield
+2 Sp. Atk
Catch Rate
90
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Pokédex Numbers
Kanto (R/B/Y)
#093
Johto (G/S/C)
#059
Sinnoh (D/P)
#070
Sinnoh (Plat.)
#070
Johto (HG/SS)
#059
Kalos (Mountain)
#031
Alola (S/M)
#062
Alola (US/UM)
#074
Galar (Sw/Sh)
#142
Hisui
#137
Paldea (S/V)
#069
National
#093
Kitakami
#119
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| 1 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 12 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 16 | Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| 20 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 24 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 30 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 36 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 42 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 48 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| 54 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 60 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM13 Acid Spray | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM29 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM45 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM61 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM79 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM83 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM91 Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| TM94 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TM102 Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM107 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM109 Trick | — | 100% | 10 | User and target swap items. | |
| TM111 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM140 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| TM148 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM151 Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
| TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM161 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM174 Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| TM175 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM177 Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| TM198 Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. | |
| TM202 Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| TM203 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM214 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TM219 Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Base Stats
Hp
45
Attack
50
Defense
45
Sp. Atk
115
Sp. Def
55
Speed
95
Total
405
Type Defenses
(vs. Gen 6+ rules)