Haunter
Scarlet

It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.

Violet

In total darkness, where nothing is visible, Haunter lurks, silently stalking its next victim.

Evolution Chain

gastly
Gastly
Level 25
haunter
Haunter
🔄
Trade
gengar
Gengar

Pokédex Data

Classification Gas Pokémon
Height 1.6 m (5'03")
Weight 0.1 kg (0.2 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 Sp. Atk
Catch Rate 90
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
60% 20 Puts the target to sleep.
1 Confuse Ray
100% 10 Confuses the target.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Mean Look
5 Prevents the target from leaving battle.
12 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
16 Spite
100% 10 Lowers the PP of the target's last used move by 4.
20 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
24 Hex
65 100% 10 Has double power if the target has a major status ailment.
30 Night Shade
100% 15 Inflicts damage equal to the user's level.
36 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
42 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
48 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
54 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
60 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM13 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
TM17 Confuse Ray
100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM45 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM62 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM91 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Skill Swap
10 User and target swap abilities.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
85% 15 Burns the target.
TM109 Trick
100% 10 User and target swap items.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
TM175 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM214 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Base Stats

Hp 45
Attack 50
Defense 45
Sp. Atk 115
Sp. Def 55
Speed 95
Total 405

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0x
0.25x
2x
2x
0.25x
2x
2x
0.5x