Scarlet
Exhibiting great teamwork, they use their incisors to cut pieces out of any material that might be useful for a nest, then make off with them.
Violet
The pair sticks together no matter what. They split any food they find exactly in half and then eat it together.
Pokédex & Training Data
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Baby Doll Eyes | — | 100% | 30 | Lowers the target’s Attack by one stage. | |
| 5 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 8 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 11 | Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| 14 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
| 18 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| 22 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 26 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 30 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 33 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 37 | Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
| 41 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 46 | Population Bomb | 20 | 90% | 10 | No effect description available. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM02 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM03 Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM04 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM27 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM39 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM56 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM60 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM61 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM108 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM127 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM183 Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| Switcheroo | — | 100% | 10 | User and target swap items. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
Base Stats
Hp
50
Attack
50
Defense
45
Sp. Atk
40
Sp. Def
45
Speed
75
Total
305
Type Defenses
(vs. Gen 6+ rules)