Tandemaus
Scarlet

Exhibiting great teamwork, they use their incisors to cut pieces out of any material that might be useful for a nest, then make off with them.

Violet

The pair sticks together no matter what. They split any food they find exactly in half and then eat it together.

Evolution Chain

tandemaus
Tandemaus
Level 25
maushold-family-of-four
Maushold

Pokédex Data

Classification Couple Pokémon
Height 0.3 m (0'12")
Weight 1.8 kg (4.0 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 150
Base Friendship 50
Growth Rate fast
Gender Ratio
Genderless
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
5 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
8 Helping Hand
20 Ally's next move inflicts half more damage.
11 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
14 Double Hit
35 90% 10 Hits twice in one turn.
18 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
22 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
26 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
30 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
33 Charm
100% 20 Lowers the target's Attack by two stages.
37 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
41 Copycat
20 Uses the target's last used move.
46 Population Bomb
20 90% 10 No effect description available.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM03 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM04 Agility
30 Raises the user's Speed by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM18 Thief
60 100% 25 Takes the target's item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM32 Swift
60 20 Never misses.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM171 Tera Blast
80 100% 10 No effect description available.
TM183 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Feint
30 100% 10 Hits through Protect and Detect.
Switcheroo
100% 10 User and target swap items.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.

Base Stats

Hp 50
Attack 50
Defense 45
Sp. Atk 40
Sp. Def 45
Speed 75
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0x