Grimmsnarl
No entry available for this game era.

Evolution Chain

impidimp
Impidimp
Level 32
morgrem
Morgrem
Level 42
grimmsnarl
Grimmsnarl

Pokédex & Training Data

Classification Bulk Up Pokémon
Height 1.5 m (4'11")
Weight 61.0 kg (134.5 lbs)
Abilities
EV Yield +3 attack
Catch Rate 45
Base Friendship 50
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy, Humanshape

Pokédex Numbers

Galar (Sw/Sh) #240
Paldea (S/V) #287
National #861
Crown Tundra #039
Kitakami #192

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
1 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
1 Confide
— — 20 Lowers the target’s Special Attack by one stage.
1 False Surrender
80 — 10 Never misses.
12 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
20 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
28 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
35 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
40 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
48 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
56 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
64 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM64 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM89 Body Press
80 100% 10 No effect description available.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM95 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM109 Trick
— 100% 10 User and target swap items.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TM139 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM195 Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Base Stats

Hp 95
Attack 120
Defense 65
Sp. Atk 95
Sp. Def 75
Speed 60
Total 510

Type Defenses

(vs. Gen 6+ rules)

2x
0x
0.5x
0x
0.25x
2x
2x