Grimmsnarl
No entry available for this game era.

Evolution Chain

impidimp
Impidimp
Level 32
morgrem
Morgrem
Level 42
grimmsnarl
Grimmsnarl

Pokédex Data

Classification Bulk Up Pokémon
Height 1.5 m (4'11")
Weight 61.0 kg (134.5 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 50
Growth Rate medium
Gender Ratio
Egg Groups Fairy, Humanshape

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
1 Bulk Up
20 Raises the user's Attack and Defense by one stage.
1 Confide
20 Lowers the target's Special Attack by one stage.
1 False Surrender
80 10 Never misses.
12 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
20 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
28 Torment
100% 15 Prevents the target from using the same move twice in a row.
35 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
40 Nasty Plot
20 Raises the user's Special Attack by two stages.
48 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
56 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
64 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM03 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM62 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM89 Body Press
80 100% 10 No effect description available.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM95 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM109 Trick
100% 10 User and target swap items.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM139 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM195 Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Base Stats

Hp 95
Attack 120
Defense 65
Sp. Atk 95
Sp. Def 75
Speed 60
Total 510

Type Defenses

(vs. Gen 6+ rules)

2x
0x
0.5x
0x
0.25x
2x
2x