
No entry available for this game era.
Pokédex Data
Classification
Cheeky Pokémon
Height
0.3 m (0'12")
Weight
2.5 kg (5.5 lbs)
Abilities
- Cheek Pouch
- Gluttony (Hidden)
Training
EV Yield
+1 hp
Catch Rate
255
Base Friendship
50
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
5 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
10 | Stuff Cheeks | — | — | 10 | Cures the entire party of major status effects after inflicting damage. | |
15 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
15 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
15 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
20 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
25 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
30 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
35 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
40 | Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
45 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM56 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM108 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM128 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM180 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM183 Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM205 Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
Base Stats
Hp
70
Attack
55
Defense
55
Sp. Atk
35
Sp. Def
35
Speed
25
Total
275
Type Defenses
(vs. Gen 6+ rules)