Delphox
No entry available for this game era.

Evolution Chain

fennekin
Fennekin
Level 16
braixen
Braixen
Level 36
delphox
Delphox

Pokédex & Training Data

Classification Fox Pokémon
Height 1.5 m (4'11")
Weight 39.0 kg (86.0 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kalos (Central) #006
National #655
Blueberry #214

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
1 Future Sight
120 100% 10 Hits the target two turns later.
1 Role Play
— — 10 Copies the target’s ability.
1 Howl
— — 40 Raises the user’s Attack by one stage.
1 Switcheroo
— 100% 10 User and target swap items.
14 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
22 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
38 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
45 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
51 Will O Wisp
— 85% 15 Burns the target.
57 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
62 Sunny Day
— — 5 Changes the weather to sunny for five turns.
68 Magic Room
— — 10 Negates held items for five turns.
74 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM24 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 — 20 Never misses.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM38 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
— 85% 15 Burns the target.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM138 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM144 Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM153 Blast Burn
150 90% 5 User foregoes its next turn to recharge.
TM157 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM165 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM195 Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM215 Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM228 Psychic Noise
75 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Copycat
— — 20 Uses the target’s last used move.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hypnosis
— 60% 20 Puts the target to sleep.
Magic Room
— — 10 Negates held items for five turns.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 75
Attack 69
Defense 72
Sp. Atk 114
Sp. Def 100
Speed 104
Total 534

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0.5x
2x
0.5x
2x
2x
2x
0.5x
0.5x