
No entry available for this game era.
Pokédex Data
Training
EV Yield
+3 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
1 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
1 | Role Play | — | — | 10 | Copies the target's ability. | |
1 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
1 | Switcheroo | — | 100% | 10 | User and target swap items. | |
14 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
18 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
22 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
28 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
38 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
45 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
51 | Will O Wisp | — | 85% | 15 | Burns the target. | |
57 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
62 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
68 | Magic Room | — | — | 10 | Negates held items for five turns. | |
74 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM02 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM29 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM38 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TM42 Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM79 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM107 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM109 Trick | — | 100% | 10 | User and target swap items. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM118 Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TM125 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM129 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM138 Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
TM140 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TM141 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM144 Fire Pledge | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM153 Blast Burn | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM157 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM161 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM165 Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM195 Burning Jealousy | 70 | 100% | 5 | Inflicts regular damage with no additional effect. | |
TM203 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM215 Scorching Sands | 70 | 100% | 10 | Has a 30% chance to burn the target. | |
TM217 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TM218 Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM228 Psychic Noise | 75 | 100% | 10 | No effect description available. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Copycat | — | — | 20 | Uses the target's last used move. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Magic Room | — | — | 10 | Negates held items for five turns. | |
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Base Stats
Hp
75
Attack
69
Defense
72
Sp. Atk
114
Sp. Def
100
Speed
104
Total
534
Type Defenses
(vs. Gen 6+ rules)