
No entry available for this game era.
Pokédex Data
Classification
Manipulate Pokémon
Height
0.7 m (2'04")
Weight
18.0 kg (39.7 lbs)
Abilities
- Frisk
- Competitive
- Shadow Tag (Hidden)
Held Items
None in this generation.
Training
EV Yield
+2 Sp. Def
Catch Rate
100
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
1 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
12 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
16 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
20 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
24 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
28 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
35 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
46 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
52 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
58 | Magic Room | — | — | 10 | Negates held items for five turns. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM02 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM03 Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM94 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM109 Trick | — | 100% | 10 | User and target swap items. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM129 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM138 Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
TM140 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TM161 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM178 Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
TM203 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM217 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TM218 Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM228 Psychic Noise | 75 | 100% | 10 | No effect description available. |
Base Stats
Hp
60
Attack
45
Defense
70
Sp. Atk
75
Sp. Def
85
Speed
55
Total
390
Type Defenses
(vs. Gen 6+ rules)