Gothorita
No entry available for this game era.

Evolution Chain

gothita
Gothita
Level 32
gothorita
Gothorita
Level 41
gothitelle
Gothitelle

Pokédex & Training Data

Classification Manipulate Pokémon
Height 0.7 m (2'04")
Weight 18.0 kg (39.7 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 100
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Unova (B/W) #081
Unova (B2/W2) #137
Kalos (Mountain) #127
Galar (Sw/Sh) #268
Paldea (S/V) #235
National #575
Crown Tundra #052
Blueberry #102

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
1 Play Nice
— — 20 Lowers the target’s Attack by one stage.
12 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
16 Charm
— 100% 20 Lowers the target’s Attack by two stages.
20 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
24 Hypnosis
— 60% 20 Puts the target to sleep.
28 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
35 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
46 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
52 Future Sight
120 100% 10 Hits the target two turns later.
58 Magic Room
— — 10 Negates held items for five turns.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM138 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM171 Tera Blast
80 100% 10 No effect description available.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM228 Psychic Noise
75 100% 10 No effect description available.

Base Stats

Hp 60
Attack 45
Defense 70
Sp. Atk 75
Sp. Def 85
Speed 55
Total 390

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x